In Concept Development class on Wednesday, we continued the presentations from Monday. Using some of the corrected mistakes on Monday, the people who presented seemed to have better presentations due to having an advantage of learning from previous mistakes. Despite this, I thought these people were well prepared and had great game ideas. From watching all the presentations, I saw many visual clues that affected one's presentation, whether it was fidgeting or no eye contact. Even one's tone when talking was important when communicating certain information.
Like the precious class meeting, we all needed work in sharpening our game ideas and presentation. Even though the presentations were so sudden, majority of the class was unprepared and frightened by the idea of talking in front of the class. I think the class had many great ideas and with a few tweaks, the game concepts could be a lot stronger.
Sunday, February 24, 2013
2/18 Presentations Pt 1
On Monday, Concept Development presented the first wave of game concept ideas. The presented ideas were interesting as some of the games had similar concepts to already created games. Many of the people in my class, myself included, had trouble during the presentation. There were many difficulties in presenting the idea to the class because of unprepared speeches or stage fright. However, we all needed work because we had some good ideas, but needed to solidify our game concepts.
My game was a trouble trying to explain because it was a card game with similar game mechanics with popular trading card games. People who were unfamiliar with the game mechanics were ultimately confused and my game idea was shut down. Understanding that I had to relate to the audience, I redesigned my game to have simpler rules to understand. I used the game's mechanics, but reduced the concept to be easier to play.
My game was a trouble trying to explain because it was a card game with similar game mechanics with popular trading card games. People who were unfamiliar with the game mechanics were ultimately confused and my game idea was shut down. Understanding that I had to relate to the audience, I redesigned my game to have simpler rules to understand. I used the game's mechanics, but reduced the concept to be easier to play.
Monday, February 18, 2013
2/11 GAME DAY!
Last Monday in Concept Development class, we played a lot of games to learn the meanings, game play, and concepts behind each game. The two games I played were tarot and Catchphrase. These two games were completely different from each other.The first game I played, tarot, was a fortune telling game where cards revealed either right side up or upside down and change one's fate. Although it is not a board game that is sold at all stores for children, it is a great way to play a game from older times. The concept for this game is to predict one's future.
The second game I played was Catchphrase, where teams of two would play a game of hot potato trying to give hints of the selected word they had on the disc. If the partner guessed the word, the disc was passed onto the opposing team for them to try passing it back before the timer ended. This game's concept merges the old concept of hot potato and a word guessing game.
The second game I played was Catchphrase, where teams of two would play a game of hot potato trying to give hints of the selected word they had on the disc. If the partner guessed the word, the disc was passed onto the opposing team for them to try passing it back before the timer ended. This game's concept merges the old concept of hot potato and a word guessing game.
Sunday, February 10, 2013
2/6 The Seven Deadly Sins
On Wednesday in Concept Development class, the class turned in the homework assignment on the seven deadly sins. The seven sins ( pride, greed, envy, lust, gluttony, wrath, and sloth) had to be depicted, but it was up to the designer on how to show these sins on paper. My method was to show actions speak louder than words, having all seven sins drawing relating to the hand. In each drawing, the hand performed an action that had an item and performed an action that represented each sin. The class walked around and rated each person with awards such as best set, color, etc. My set of drawn sins received symbolic 18 times. I'm glad that the class got the intention of my drawings.
2/4 Defining the Designer. Freedom from the Fence
On Monday, the Concept Development class were split into four groups to discuss Defining the Designer of 2015. http://www.aiga.org/designer-of-2015/
We discussed thirteen questions mentioned on the website that talked about was expected from a designer in the future. I related to all these projects from a previous class, which was Letterform. Many people in my group were in the class, so I used my previous experience to discuss these questions to them. They instantly were able to understand my experiences until our professor Jimmy told me i had to stop contributing for the whole group and let them talk more.
Afterward, the class watched a film called Freedom from the Fence. This film discussed about Polish designers who kept their culture when they had to design posters for American films. Their posters were dreary looking, as if they were creepy or scary movies. I will not question their culture, as i can relate to how some movies that go internationally usually have the movie poster changed to adapt to certain cultures.
We discussed thirteen questions mentioned on the website that talked about was expected from a designer in the future. I related to all these projects from a previous class, which was Letterform. Many people in my group were in the class, so I used my previous experience to discuss these questions to them. They instantly were able to understand my experiences until our professor Jimmy told me i had to stop contributing for the whole group and let them talk more.
Afterward, the class watched a film called Freedom from the Fence. This film discussed about Polish designers who kept their culture when they had to design posters for American films. Their posters were dreary looking, as if they were creepy or scary movies. I will not question their culture, as i can relate to how some movies that go internationally usually have the movie poster changed to adapt to certain cultures.
Sunday, February 3, 2013
1/30 Our personal fears and creative process. John Maeda and Tim Brown
Last Wednesday was a simple day where the class got split into two groups to discuss about our creative process and fear of choosing to study graphic design. Many of the fears my group had such as the fear of success and no support from parents were common fears that many people in the group had in common. This was a great way of getting to know the people in the class more, like how one would try to get to know the workers in the studio more. the more they know about each other, the better they would work as in a group together.
After, we watched John Maeda and Tim Brown on TEDtalks. John Maeda was very creative in his ideas. Although I would reconsider some of the materials he used to create his projects such as Cheetos and french fries from McDonalds, the final result shocked me because the "butterfries" were an amazing idea (along with a very funny pun with the name). Tim Brown talked about changing the world...yep, changing THE WORLD. Although I doubt I will be able to do that, I hope to be recognized in my work in the future.
After, we watched John Maeda and Tim Brown on TEDtalks. John Maeda was very creative in his ideas. Although I would reconsider some of the materials he used to create his projects such as Cheetos and french fries from McDonalds, the final result shocked me because the "butterfries" were an amazing idea (along with a very funny pun with the name). Tim Brown talked about changing the world...yep, changing THE WORLD. Although I doubt I will be able to do that, I hope to be recognized in my work in the future.
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